Project

Gamification for intercultural education


2020-1-PL01-KA227-SCH-095412
Erasmus+


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Strategy & Planning

We will prepare three tools for the teachers who are interested in intercultural competence development and acquiring game design skills.
1. Handbook.
2. Training Kit.
3. Didactic materials.

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Implementation of gamification

- goal setting,
- identification of users,
- content and graphic design,
- selection of solutions,
- testing and implementation,
- maintenance.

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Benefits of using gamification.

Using gamification in education can achieve similar effects, i.e. make learning, which usually requires concentration, is often a monotonous and difficult process, be transformed into an engaging and interesting activity that evokes positive emotions, perhaps even a state of flow.

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Teacher as a mediator between cultures

He/she is not only a person who not only passes on knowledge about culture, but is also a constantly trained animator, making pupils aware of what their perception of others depends on and how contacts with other cultures allow them to learn more not only about the other, but also about themselves.

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ABOUT GAMIFICATION IN EDUCATION

How Gamification Leads To Success In The Modern Learning Space