Strategy & Planning
We will prepare three tools for the teachers who are interested in intercultural competence development and acquiring game design skills. 1. Handbook. 2. Training Kit. 3. Didactic materials.MORE ...
Benefits of using gamification.
Using gamification in education can achieve similar effects, i.e. make learning, which usually requires concentration, is often a monotonous and difficult process, be transformed into an engaging and interesting activity that evokes positive emotions, perhaps even a state of flow.MORE ...
Teacher as a mediator between cultures
He/she is not only a person who not only passes on knowledge about culture, but is also a constantly trained animator, making pupils aware of what their perception of others depends on and how contacts with other cultures allow them to learn more not only about the other, but also about themselves.MORE ...
"a didactic game " is a teaching method using the game as a form facilitating the acquisition of knowledge and skills. A factor characterising this method is fun, which is extremelyuseful in the learning process. The game is a variation of the above mentioned fun and consists in observing strictly defined rules. It serves the purpose of respecting norms and getting used to winners or losers."
- Wincenty Okoń
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that... can teach you about your true self: What your core strengths are, what really motivates you, and what make you happiest.
- Jane McGonigal from Reality is Broken
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