General aim of the project
The project is designed to:
(a) create a pedagogical impact by generating innovative, game-based teaching methodology;
(b) impact on training practices of educators, trainers, teachers in adult education;
(c) impact on the quality of work and competences of teachers by creating educational materials, including a textbook and an e-learning course.One of the most important tasks of the modern education system is the problem of preparing the young generations for life in a society where it will be necessary to define one's attitude towards others, which are different in cultural terms. Are we adequately prepared to live with people with different cultural identities from ours? Can education overcome or reduce existing stereotypes and prejudices and, in the long term, prevent social tensions and conflicts? These questions remain open.
The learning material include:
(a) identification of current intercultural problems in the local community; (b) instructions on preparation of a didactic game concept appropriate to intercultural issues; (c) preparation of a scenario of a game for the three types of environment: outdoor, indoor (board game), online; (d) lessons from the implementation (testing process of the prepared game); (e) practical tips & recommendations for teachers; (f) description of the developed games, instructions for outdoor, board and Internet versions.
Support for creativity cultural awareness
The aim is to develop skills and competences that enhance the creativity of participants, contribute to social inclusion through culture and art, shape cultural awareness and build intercultural dialogue through didactic games used in intercultural education.
By using the project results in the intercultural education of teaching games, whose key features are creativity, fun, rules and joy, teachers will gain very useful tools that are liked and used periodically in the implementation of school curricula.
Experiential learning is more and more regarded as an efficient way to teach about intercultural communication
- Mak & Barker,
It is not sufficient to read books about culture, to listen to lectures about other cultures, or to deal with the subject on purely cognitive and intellectual level
The psychological nuances related to playing a show that playing serves as a connection between reality and fantasy for humans